Guanghe AI/Studio/Illustrated guide

From script to final cut
Five steps of AI short-drama production

Follow a fixed pipeline: let AI read the script, lock visual tone and character assets, then generate shot by shot and stitch the export. Below we walk the real UI—what to click, check, and fix at each step.

Upload script · Word / text Global world constraints Cast / set / prop assets Shot renders · multi-take One-click stitch export
00

Open Creation Center and create a project

Everything starts with a project. Personal and team projects are separate; filter by To do / In progress / Done.

  1. On the left go to Creation Center → Projects. Switch between Personal / Team as needed.
  2. Top right: click + New project.
  3. In the panel pick a visual family (live-action / 2D / 3D) and a style card, e.g. “Modern urban” or “Suspense cold tone.”
  4. Set shot duration (e.g. 15 / 20 / 30s). Duration usually cannot change after create—pick for final pacing.
  5. Upload the script (Word supported), confirm the filename, then click Let AI parse the script.
Project cards summarize scenes, shots, cast, and sets. After parse and assets, jump straight into the workbench.
Project list in Creation Center
Project list: track progress or open the workbench
New project panel: style, duration, script upload
New project: style → shot duration → upload script → parse
01

Upload script · Script parse

AI splits the script into scenes and cast. Goal here is structure, not beauty—later assets and shots hang off these scenes.

  1. The top flow stays on Script parse; left is the scene list (INT/EXT, day/night, etc.).
  2. Center shows SCENE 01, 02… summaries; character names are highlighted for checking.
  3. Right Cast extract lists detected people; missing cast can be added in assets later.
  4. Each scene supports Edit / Delete, or + New scene by hand.
  5. When scenes and people look right, click Next: World tone.
  • Tip: Scan scene titles and locations against the script before moving on.
  • FAQ: If a scene is split too fine or too coarse, merge/split here—cheaper than fixing shots later.
Script parse UI: scenes, summary, cast
Script parse: verify scene structure and cast extract
02

Lock world tone

Write genre, era, geography, social mood, and camera language as global constraints. Once locked, assets and shots follow the same visual bible.

  1. Check cover / visual preset: genre, style, camera language, film grain.
  2. Optionally upload a 16:9 cover reference (JPG/PNG/WEBP, ≥960×540, <5MB).
  3. Complete world setting: era, place, social mood, rules, plus narrative overview.
  4. Click Lock world. Digital asset editing is usually blocked until locked.
  5. Then continue to Next: Digital assets.
World tone is the “shot constitution.” If it drifts, costumes and lighting drift with it—iterate here before racing ahead.
World tone page: visual preset and world setting
World tone: visual preset + narrative setting, locked globally
03

Produce digital assets

Turn cast, sets, and props into reusable looks. Once “Ready,” the workbench can cite them so faces and sets stay consistent across shots.

  1. Filter the library by All / Cast / Sets / Props; search by name.
  2. Card badges show status (e.g. Ready); open Details to edit one asset.
  3. For cast, fill a bio and structured look descriptors (silhouette, wardrobe, signature items).
  4. Choose AI generate or Upload; attach references; pick model, resolution, aspect.
  5. Click AI generate & lock look; add extra forms (standard / composites) as needed. Voice can wait.
  6. When main cast and key sets are ready, click Next: Workbench.
  • Tip: Lock a full-body front hero look first, then sides/variants for better shot consistency.
  • Tip: Cover high-frequency locations from the script (ward, corridor, cafeteria, etc.).
Digital asset library cards
Asset library: cast / sets / props
Cast detail: bio, descriptors, AI look
Cast detail: bio + descriptors → generate and lock looks
04

Storyboard workbench · Generate video

Load assets into each shot: check cast/set refs, write action, pick engine and duration, render takes, lock the winner.

Overview: manage shots by scene

  1. Left: project cast / set libraries and usage counts.
  2. Main: shots per scene—copy, cast tags, lock state, thumbnails.
  3. Under a scene, + Add shot; top right shows locked count and estimated credit use.

Per shot: configure → render → lock

  1. Select a shot; confirm this-shot assets (cast / set / props).
  2. Pick engine (e.g. Seedance), resolution, duration; review the final prompt—recompute from params or optimize.
  3. Click Start render; preview on the right; compare Take 01 / 02 / 03…
  4. Mark the best as Locked. When all needed shots are locked, go to export.
In prompts, state delivery rules such as “no subtitles, no on-screen text, no BGM” to cut rework. Prefer citing step-3 assets over pure text descriptions.
Workbench overview: scenes and shots
Workbench overview: shots by scene and lock state
Single-shot workbench: assets, prompt, takes
Single shot: attach assets → tune prompt → render → pick a take
05

Compose · Export final cut

Preview the full sequence in shot order, then stitch. The platform concatenates locked clips into one file.

  1. Top flow: Export; right shot list shows generated clips and per-shot duration.
  2. Click a shot to preview in the left player; check consistency, pacing, and order.
  3. Read the stitch notes: seamless concat in list order into one file.
  4. Click Stitch & export, then download when ready.
  • Tip: Re-check list order before export; to change a take, re-lock in the workbench.
  • Compliance: Deliverables carry an “AI generated” mark—follow platform rules when publishing.
Export page: player, shot list, stitch button
Export: preview sequence → confirm order → stitch

Preflight checklistFive checks that save rework

Scene structure

Parsed locations, INT/EXT, and cast match the original script.

World locked

World and visual preset locked; cover / style / camera language are stable.

Assets ready

Hero cast and high-frequency sets locked; workbench refs are not empty.

Shots locked

Key shots locked from multi-take picks; lock progress meets export rules.

Export preview

Full sequence previewed in order before stitching.

See capabilitiesBack to home for product & scenes
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